“The problem is this wouldn't be a problem if the game had a f**king single-player mode that didn't require an internet connection,” redditor Astray said. Diablo 4 has been rendered unplayable due to login issues multiple times since its launch earlier in June, with disconnections and other problems causing the tragic death of Hardcore characters as they approach or hit the level cap of 100. While DDoS attacks like this one can strike any developer and any video game at any time, it is a stark reminder of Blizzard’s controversial decision to make Diablo 4 an always-online game, and has sparked renewed calls for the addition of an offline mode. No worries, it'll be up Sunday morning! Nope. “Was hoping to play a few hours on a Saturday night after working ~10 hours. “Over 12 hours for me,” wrote redditor LethalBacon. 44zk63YobO- Paul - Twitch UrbanPharaoh / YouTube Pharaoh TV June 25, 2023Īs you'd expect, fans expressed their frustration across social media and in online forums. You are what is wrong with this world and gaming Community. Whomever DDoS #Diablo4 you are garbage people. It wasn’t until Sunday evening the same Twitter account declared the DDoS attack over, although it did not specify whether Blizzard mitigated the attack, the people behind the attack simply stopped their action, or a combination of both. The issue was so bad a warning message was added to itself. Blizzard’s customer support Twitter account revealed the source of the problem: a DDoS attack it was “actively working to mitigate”. Players began to report issues signing into the always-online action role-playing game as well as other games on Saturday night, and login problems persisted into Sunday morning.
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